Personal Information
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Name:
|
Christian Eugler Zimmermann
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Aliases:
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"Helmutt", Hans Gader Ginsburg (Fake SIN 5)
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DOB:
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05.05.2043
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Age:
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28
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POB:
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Berlin, Allied German States
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Height:
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1.88 meters
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Weight:
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95 kg
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Race:
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Homo Sapiens Sapiens
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Eyes:
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Chrome
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Hair:
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None
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Languages:
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German (Native), English (4)
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Sex:
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Male
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Appearance:
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Christian "Helmutt" Zimmerman is a tall, well-built Caucasian male. His youthful face is greatly overshadowed by his obvious cybernetic skull replacement: the top half of his head is bare, red steel. He also sports a pair of chrome cyber eyes. He is clean shaven, and generally handsome.
Helmutt is stylishly dressed when doing his corporate biz, but slums down to grunge wear when not.
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[Images]
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Body:
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5
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Charisma:
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3
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Edge:
|
3
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Condition Monitors
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Agility:
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6 (9)
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Intuition:
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5
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Essence:
|
2.975
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Overflow: 5
-1 Wound modifier per 3 boxes damage
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Reaction:
|
5 (7)
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Logic:
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6
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Initiative:
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10 (12)
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Strength:
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4
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Willpower:
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4
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Passes:
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1 (3)
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Magic/Resonance:
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N/A
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Public Awareness:
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0
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Street Cred:
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0
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Notoriety:
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0
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Current Karma:
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0
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Total Karma:
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0
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Memory:
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10
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Composure:
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7
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Lift/Carry:
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9
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Judge Intent:
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8
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Init./Subm. Grade:
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N/A
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+2 Logic Tests (Analytical Mind), -2 Resist VR Damage, +3 AGI (Muscle Toner), +2 REA/IP (Synaptic Boosters)
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Combat Active Skills
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Technical Active Skills
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Academic Knowledge Skills Logic
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Firearms Group
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2
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Electronics Group
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5
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Chemistry
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4 (5)
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--Pistols Agility
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--Computer Logic
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(6)
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Physics
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5 (6)
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--Automatics Agility
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--Software Logic
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(8)
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Computer Science
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4 (5)
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--Longarms Agility
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--Data Search Logic
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(8)
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Street Knowledge Skills Intuition
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Thrown Agility
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1
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--Hardware Logic
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(6)
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Anarchists Manifesto
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3
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Unarmed Agility
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1
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Cracking Group
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6
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Interests Knowledge Skills Intuition
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Dodge Reaction
|
2
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--Hacking Logic
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(7)
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Things to do in Berlin
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3
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Exotic Ranged Weapon: Lasers (Pistols) Agility
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6
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--Electronic Warfare Logic
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(7)
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Physical Active Skills
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--Cybercombat Logic
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(7)
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Stealth Group
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2
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Armorer (Weapons) Logic
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4 (5)
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--Disguise Intuition
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Demolitions Logic
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3 (4)
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--Shadowing Intuition
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Chemistry Logic
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3 (4)
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--Infiltration Agility
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Social Active Skills
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--Palming Agility
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Influence Group
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1
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Perception Intuition
|
1
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--Negotiation Charisma
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--Con Charisma
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--Ettiquette Charisma
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--Leadership Charisma
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+2 Data Search/Software (Analytical Mind), +1 Academic Knowledge Skills (College Education), -3 Touch Perception (Reduced Sense), +3 Visual Perception (Cybereyes), -3 Social Tests if Regret Known (Big Regret), +2 Electronic Warfare for encoding/decoding (Math SPU), +1 Logic-linked active skills (Encephalon)
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Qualities
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Analytical Mind (+10)
Helmutt is very methodical about how he tackles problems. He's always been very analytical and patient, which serves him well in solving problems and finding answers.
+2 Data Search/Software tests, Logic tests
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Reduced Sense: Touch (-10)
Helmutt suffers from a congenital defect that affects his central nervous system. It mainly manifests as a numbness in his extremities; Helmutt has a noticeable deficiency in his sense of touch.
-3 Perception tests involving touch
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College Education (+10)
Helmutt attended university in Bonn, Germany, double majoring in Computer Science and Physics.
+1 Academic Knowledge Skills
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Sensitive Neural Structure: Hacker (-20)
Another aspect of Helmutt's mutated CNS is that he is highly susceptible to damaging feedback (i.e. Black IC), or psychotropic wave forms generated in virtual space.
-2 Resist Damage from VR
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Lost Love One (-10)
Helmutt's anarchist girlfriend, Anna Schlesinger. He left the life of the anarchist for her, thinking she wanted a provider. Instead, she accused him of selling out, and disappeared. He's never been able to find her, since.
WIL+LOG (2) test to not follow a lead on Anna
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Distinctive Style (-10/Karma)
Helmutt's unique cyber skull and use of non-standard weaponry makes him an iconic individual, readily noticed by bystanders.
+3 to identify, trace, or physically locate Helmutt
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Big Regret (-10)
Helmutt has grown to regret 'selling out' and going to work for the Corps, even eventually the Dragon, as it cost him the one thing he's learned he wanted: his girl. And now, with the death of the dragon, he's beginning be remorseful for feeling that way.
-3 Social Tests if they know of his regret
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Prejudiced: Outspoken, French (-20)
Helmutt grew up amongst friends who often maligned the French, and later amongst fellow anarchists who blamed the French aristocracy (as well as the Corps) for causing the SOX disaster. Throw in a few unfortunate encounters with unsavory French visitors, and now Helmutt is rather outspoken about his dislike for the French.
WIL+INT (1) test to avoid confrontation with a French person
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Data Shadow (-20)
Helmutt's time as an anarchist, his unusual appearance, and even his work with the Dragon and academic achievements means many parties have at least nominal folders associated to Helmutt's life and occupations.
+4 for Data Search tests against Helmutt
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Modifications
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Cyberware
|
Grade
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Essence
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Description
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MassAttack ChromeDone Cyberskull
Obvious Cyberskull, Casemodded
Bod 3, Str 3, Agi 3
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Std.
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0.75
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Modifications (4/4): Casemod, Internal Commlink, Sim Module (Hot Sim Modified)
Another aspect of Helmutt's congenital defects was a misshapen skull. Since he was a babe, he'd always had synthetic or obvious cyberskulls. He's grown to see his as a part of himself, and uses it to express his individuality. His current model is a red, smooth, steel dome that extends from his brow line back to the nape of his neck.
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TetraNet I-Sight Cybereyes (4)
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Std.
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0.5
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Modifications (13/16): Image Link, Recording Unit, Thermographics, Low-Light, Flare Compensation, Enhancement (3), Magnification, Smartlink
Helmutt got a new pair of eyes while he was in university. He didn't want to deal with corrective surgeries, or lenses, and he looked forward to the opportunities an ever-present camera would give him.
+3 Visual Perception
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NeoNET MatLab Math SPU
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Std.
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0.15
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This add-on chip to his brain computer gives his head computer real oomph, and makes sure he always knows what time it is.
+2 EW for Encoding/Decoding
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NeoNET Brain+ Encephalon (1)
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Std.
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0.75
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Helmutt's had a brain computer since sometime in the late 2050's. His current model is a real gem: The Brain+ Encephalon, by NeoNET.
+1 Logic-Linked active skills
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Nanoware (No NanoHive)
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Type
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Essence
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Description
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None
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--
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--
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None
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Bioware/Geneware
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Grade
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Essence
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Description
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Synaptic Boosters (2)
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Cult.
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1.0
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Early on, Helmutt received this valuable treatment in an attempt to correct his neurological congenital disorder. It was believed that by encouraging the lengthening of the synaptic passageways, his sense of touch would be restored and he'd be somewhat protected from errant Simsense damage. It did not work, though it did greatly improve his reactions and speed.
+2 IP, +2 Reaction
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Muscle Toner (3)
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Std.
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0.6
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Already exceptionally agile, Helmutt received this procedure upon joining S-K as one of the dragon's elite.
+3 Agility
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Sleep Regulator
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Cult.
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0.15
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A gift from the dragon, Helmutt makes good use of his sleep regulator with long hours online or in the lab perfecting his gadgets.
3 hours sleep/night, can stay awake 48 hours no ill effects
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Med Tech
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Grade
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Essence
|
Description
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None
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--
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--
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None
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Known Contacts
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Gorm, Anarchist
Loyalty 5, Connections 2
Gorm's an old buddy of Helmutt's from back in his anarchist days. When Helmutt sold out, most of his buddy's thought him a traitor, but Gorm stayed in touch, and he understood, man. They still go out drinking and rabble-rousing when they can.
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Luigi, Street Doc
Loyalty 2, Connections 2
Be it his anarchist ways, but Helmutt just didn't trust all of his procedures to be done by the corporate docs. His first street doc had a bad run-in with a ghoul gang, so now Helmutt's patronizing an Italian transplant to the Allied German States. He seems alright, so far.
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Saeder-Krupp Heavy Industries
Loyalty 2, Connections 6
Helmutt may have been an anarchist, but that didn't mean he wasn't making waves doing some real razor-tech research out in the F zones. He apparently caught the eye of the dragon, and Helmutt seriously weighed his options. He went with S-K, thinking his girl, Anna, would enjoy the life of luxury he thought he'd be able to provide. Unfortunately it didn't work out. Regardless, Helmutt did his time at S-K, thinking he'd make some quick cred and then go find her again.
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Commlink: Singularity Battle Buddy Basic w/ Custom OS
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Response:
|
5
|
Signal:
|
5
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System:
|
6
|
Firewall:
|
6
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Modifications (2/4):
|
Hardening 5, Biometric Lock, Armor 5, Customized Interface, Optimization (Exploit)
|
Matrix Initiative
(VR Hot):
|
11, 2 IP
(13, 3 IP)
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Programs
|
Programs
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Programs
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Programs
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Attack Optimized 1, Ergonomic, Targeting
|
6
|
Scan
|
5
|
Sniffer
|
5
|
Armor
|
5
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Exploit Optimized 1, Ergonomic, Mute
|
6
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ECCM
|
3
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Biofeedback Filter
|
5
|
Programming Suite
|
3
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Analyze Optimized 1, Ergonomic
|
6
|
Purge
|
5
|
Medic
|
5
|
Inertia Virus
|
5
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Encrypt Optimized 1, Ergonomic
|
6
|
Defuse
|
5
|
Disarm
|
5
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Browse
|
5
|
Edit
|
5
|
Decrypt
|
5
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AR Programs:
|
Virtual Surround Music (30 chips of Frantic Metal and Thrasher-core)
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Mapsofts:
|
Anarchist's Guide to Berlin (5), Lonely Planet's Netizen's Guide to the Allied German States (5), S-K Corporate Map of Essen (5)
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Datasofts:
|
Aetherpedia Deluxe Download Edition 2070 (5), Anarchist's Handbook Prime (5), Hitchhiker's Comprehensive Guide to Europe (5), Anarchist's Cookbook 2070 (5)
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Knowsofts:
|
None
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Activesofts:
|
None
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+2 Data Search/Software (Analytical Mind), +2 Encoding/Decoding Electronic Warfare (Math SPU), -2 Resist VR Damage (Sensitive Neural Structure)
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Gear
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weapons
|
Fists (Unarmed)
2S, Reach --, AP 0
|
Helmutt's been in his share of brawls and bustups, but never anything serious.
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Ares Redline (Laser Pistol)
5P, AP 1/2 Impact, Ammo 10cc, RC --, Mode: SA
No recoil
|
Accessories: Smartgun Adaptor (Top)
Modifications (0/6): None
Helmutt's fascinated by laser weaponry, to the point he's build himself a functional replica of the Ares Redline laser pistol.
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Ammo
Energy Weapons
|
Power Clips
|
10 cc per
|
5 spare clips
|
These peak discharge battery packs power the laser weapons Helmutt is so fond of.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armor
|
Standard Gear
|
17/13
|
Helmutt is no stranger to the dangerous environs of the streets, and wears ample armor.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armor Jacket
|
9/7
|
Modifications (7/12): Softweave (-Str for Encumbrance), Nonconductivity 6, Gel Packs (+1/+1, increased knockdown)
Helmutt wears a black leather armored jacket incorporating the latest in Softweave fiber technology. Insertable gel packs give it extra protection against all threats. A red circumscribed A adorns the back, though many see it as an affront for the sellout to wear it.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FFBA Full Body
|
+6/+2
|
Modifications (0/9): None
This bullet-proof body suit wears easily.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Helmet
|
+0/+2
|
Helmutt's skullcap helmet mimics his own cyberskull, but with more points and spikes.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vitals Protector
|
+1/+1
|
Fiberplast padding protects key areas, underneath Helmutt's jacket.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Leg and Arm Casings
|
+1/+1
|
Rigid upper arm and leg guards protect Helmutt's extremities.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Encumbrance (10/10)
|
10/8
|
Helmutt gets a workout just wearing all this armor.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Misc. Gear
|
Earbuds 3 Enhancement 3
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Motion Sensor x2
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wire clippers
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Respirator (6)
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fiber Optic Cable x10m
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Optical Tap
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Available Funds:
|
1,000¥
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lifestyle
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Type
|
Rating
|
Cost/Month (Time Paid)
|
Location
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Refurbished Shipping Container
|
Middle Lifestyle (13 LP)
|
3,800¥ (1 Month)
|
Heisengen, Essen, AGS
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Categories:
|
Security High, Comforts Middle, Necessities Low, Neighborhood Low, Entertainment Low
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Qualities:
|
Workspace, Crash Pad (Anarchists), Armorer's Shop, Chemistry Shop
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Helmutt rents an old retrofitted shipping container down by the Baldeneysee. It's spacious enough to fit all of his projects, and comfortably furnished with some faux-designer pieces, but lacks in certain refinements. It has a simple kitchnette, basic plumbing (upgraded to support his workshop), and a decent CHN. Even though he's known as a sell-out, his status as a former anarchist means his place is often viewed as a place to crash by would be aspirants to the manifesto, and Helmutt has a hard time turning them away. It seems there's almost always someone sleeping on his couch.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Personal:
Logical, methodical, determined, and patient are all good descriptions of Helmutt. He's loyal to a fault to his friends, and dogged in his persecution of his enemies. Despite his combative appearance, he's a kind, considerate, and even compassionate man more interested in his studies, tinkering, and gadgets than in creating or causing drama. He's generally willing to work with just about anyone, though he has a rather outspoken disdain for the French; he realizes his prejudice is irrational, but in his words, "Sie sind verdammt Französisch".
Helmutt has a hard time with intimacy, partly due to his inability to experience physical contact well. His 'numbness' limits his physical intimacy, and has made him somewhat leery of emotional or mental intimacy; something of a mental 'numbness'. He often sees himself as an outsider in all things, and never really opens up or shares about himself, preferring to let others do the talking and sharing.
Background:
Born Christian Zimmermann, to a machinist father and a mother who was a teacher, Christian came into the world with a rather unique and unusual congenital defect: his skull was badly malformed, and his periphery somatosensory nerves were strangely stunted. He was otherwise healthy, and after some cosmetic surgery - namely the implanting of a prosthesis skull - he was an able and apt child. He had no siblings; his mother has a long string of miscarriages before and after Christian was born.
Christian displayed early signs of exceptional intelligence, and his mother took it upon herself to ensure his curiosities and development were encouraged, home schooling him herself, with the help of Matrix tutors. Christian practically grew up in VR rooms. Christian excelled in his studies, and otherwise had a perfectly happy and normal childhood. His parents continued to seek medical care for him, even going so far as to inducing synaptic booster bioware when he was 16 to see if it would ameliorate his 'numbness', as he came to call it. He also had several headware modifications, to help in his schooling, including his first encephalon system. His parents invested most of their savings in his development.
Christian was readily accepted to Bonn university, where he completed a double-major in Computer Science and Physics. It was during his time at school that Christian would have his first encounter with the Anarchist movement. At first, he simply attended a few rallies and meetings. It wasn't until he completed his undergraduate work, and started looking at his employment opportunities, that he realized the majority of the contracts offered him were thinly disguised indentured servitudes to any of the faceless megacorporations. He tuned in, turned on, and dropped out.
Once Christian took to Anarchism, he went wholesale. He adopted his moniker, Helmutt, and iconic cyberskull motif. He quickly turned his technical prowess - both in the Matrix and in the flesh - towards anarchy, making explosives, propaganda writings, etc. And it was as an anarchist that Helmutt met Anna.
Anna and Helmutt had a torid, year-long affair. Helmutt was thoroughly smitten from first glance. After a year together, they had endured penury, police persecution, and other hardships together. Helmutt wanted to give her more, and he knew he couldn't do so as an anarchist. He had received an offer to work with Saeder-Krupp. The offer had been vague, but the substantials were very, so he took the offer. The day he broke it to Anna, he had expected her to be happy, or at least accepting. Instead, she had called him a sell-out and traitor to the cause. By evening, she had disappeared from his life, leaving a spiritual numbness to complement his physical one.
Regardless, Helmutt enjoyed his time working as a bodyguard of the dragon. He got to play with, develop, and design numerous gadgets and toys, and the money was good. He had planned to make enough to live off of, and find Anna, and retire, thinking she would take him back if she only saw that he'd done it for her. But for all his resources and skills, he never was able to find her, yet.
Current Activities:
Helmutt's still in the employ of Saeder-Krupp, though with the loss of Lofwyr he's not sure of his continued gainful employment. His regret over having joined the company is causing him to have guilty feelings regarding the dragon's death, and he is remorseful he could feel that way when he had a job to do. He continues to look for Anna.
Game Notes:
Build: 900 Karma, Free L2/C6 Connection (S-K Heavy Industries), up to Avail 16 for gear
Starting Funds: 1,000¥
Starting Funds: 1,000¥